![]() We've all understood in a general sense that videogames can tell stories in a way no other medium can. But it doesn't respond by merely dressing up literary devices with indie whimsy and calling it interactive storytelling: the characters and their stories don't exist without your insight and emotional intelligence. Gone Home is a game that seems to emerge from a deep, creative restlessness with the testosterone-and-adrenaline fuelled conventions of videogames. She gradually becomes less an individual and more an avatar immersed in evocative symbols of a time and place: a poster with the names of Black Francis and Lisa Loeb cassette tapes with handwritten inset cards console cartridges, and cheat codes scrawled on pieces of paper. Uncover the events of one familys lives by investigating what theyve left behind. ![]() Pick up objects and examine them to discover clues. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Both as a near-perfect exercise in interactive. Who wouldn't see a bit of themselves in her and root for this passionate teenager? This sentimentality can be moving at times, but the way her story feels unambiguously administered rather than intuited weakens the premise and challenge of the game. Gone home is an interactive exploration simulator. While it is a five-year-old game, there’s no denying the cultural and developmental impact Gone Home has had on the game industry. The story is delivered by searching through a mansion to find clues. ![]() This guide will help you get all the trophies available in this game. Gone Home is a unique game with a rich story, but it requires time, patience and curiosity for a full experience. Youll explore the house finding collectibles that tell her story. ![]() She's likeable, creative, headstrong and about to crash-land into adulthood. Gone Home is a short story-driven game about a girl called Kaitlin who returns home from a long period away. ![]()
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